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The actual gameplay didn't feel very different, and the required back-tracking and key-collecting stuff still felt stodgy.
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Every scene saw 3D characters run over and around pre-rendered backdrops (similar to the PS1's Final Fantasy games), so in that case, Capcom was swapping one pre-rendered series of environments for another. But in 1998, that change was mere window dressing. The original RE3 broke the series out of its classic mansions and moved its action into streets, sewers, and other buildings.
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Meanwhile, my beast of a testing PC (i7-8700K, RTX 2080 Ti) can run the game at maxed-out settings, 1440p resolution, and lock to 144fps during combat and 120fps during real-time cut scenes.Įven better, my two core complaints from last time around have been firmly addressed, and somewhat in tandem with each other. RE3 is one of the more action-oriented entries in the series, so frame rates count. While we lack discrete pixel-counting gear, we can confirm that both PlayStation consoles do better at locking to a 60fps refresh, and XB1X noticeably stutters in the act of play.
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Performance?Capcom provided Ars Technica with review codes for all platforms, which let us confirm that, as of press time, Xbox One X is woefully behind compared to PS4 and PS4 Pro on performance. (The series' cinematic horror aspirations mean this usually happens in third-person view with limited ammo, as opposed to a Doom-like gun-stravaganza.) It has been that way since 1996, and while "next-gen" versions expanded and redefined various series tenets, the core terror has remained the same-and the last two games were good enough to prove Capcom isn't out of good Resident Evil ideas just yet. A good remake has been followed by a tighter remakeĪ quick refresh: Resident Evil games revolve around slow, creepy walks through constrained environs, where players must solve mild puzzles and contend with a range of undead horrors. I'll get into this, along with the more timeless question of how good (and how short) Capcom's latest horror-remake game has turned out. But it's part of the critical question at this point: are you the kind of coronavirus shut-in who's eager for pandemic-related content? ( Netflix says you're not alone.) Or would you rather put more "escape" into your escapism? We know, this is a decades-old series about zombies and cheesy plots, and dialogue classics like " the master of unlocking" mean we should always take the RE series' "moral quandaries" with a grain of cultural salt. As in: prior games' viral zombie outbreaks, which were mostly contained inside of classic environments like mansions and police stations, explode into the streets. Of course, nobody could have predicted how on the nose RE3's plot, derived from the 1998 PlayStation 1 original, would feel at the dawn of spring 2020. Take everything that made last year's Resident Evil 2 Remake a gorgeous, haunting surprise, then sprinkle a dash of RE3's exclusive, terrifying "Nemesis" character into the formula. A few months ago, Resident Evil 3 Remake sounded like a slam-dunk idea for a good video game.
